Magical Pop'N (Super Nintendo SNES)
This is a Japanese to English Translation of Magical Pop'N originally a Super Famicom exclusive.
Even though Pop’n is a little girl, she has an impressive repertoire of offensive abilities. Firstly she is a skilled swordsman. She can strike forward, above, or while crouching with the greatest of ease. And secondly she will learn spells throughout her campaign. At the outset Pop’n can use laser magic which can shoot a beam of light straight ahead. On each of the first five stages (there are six in all), she has to locate a new magical ability. Each of the spells she collects during the game are crucial to progressing onward. Each time you use magic, it’ll cost you magic points (MP) with the exception of the magic hook (more on this one later). There are even super versions of the spells she can cast by pressing the select button that require more MP than normal. Pop’n also has a sufficient jump in her skill set as well which help with platforming aspects of the game.But to call Magical Pop’n strictly a platformer wouldn’t be accurate. If you ever played Castlevania: Symphony of the Night or Super Metroid, you would get an idea of how this game plays. Early on you get choices in the path you take to reach the end of the stage. Sometimes you can skip portions of a stage and still complete it. In this sense Magical Pop’n has an exploratory component to it. Not only will you want to explore every inch of a stage just for exploration’s sake, but also to collect mini busts of Pop’n. Collect three of them and get an 1-up. There are also hearts scattered throughout the game. Find those to extend your life meter by one heart ala The Legend of Zelda.
-Genre: Action Adventure, Platformer.
-Region: NTSC, USA.
-Works on all North American Super Nintendo Systems with no modification needed.
-May not be compatible with Retron 5 hardware.